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# macOS
.DS_Store
# Private development workspace
ajhahnde/
# Local env / editor
.env
.vscode/
# Godot editor + import cache (regenerated on open/import; not source)
.godot/
# Build / export artifacts
build/
dist/
# export_presets.cfg is tracked: the CI publish/build jobs export from it, so it must
# live in the repo. It carries no secrets (the macOS preset is unsigned). If a signed
# build is ever added, keep its keystore password out of this file.
# Map editor still-snapshot output (regenerated by tools/map_shot.gd; not source)
map_preview.png
map_preview.png.import