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Theria

v0.4.0

Map, vision, and movement pass: collision + click-to-move auto-pathing on a deterministic nav grid, server-authoritative fog of war (radius vision, wall line-of-sight occlusion, per-team snapshots that never wire unseen enemies), a fog-respecting corner minimap with right-click move and left-click camera pan, and a jungle map-objects dressing pass. Netcode PROTOCOL_VERSION unchanged (4); no profile-schema change.

ajhahnde · Jun 2026 · 2072faad55cabbda71b495748725271e73762fdf · parent: 6ceaef9 · view on GitHub →

modified CHANGELOG.md
@@ -25,6 +25,8 @@ protocol version.
## [Unreleased]
## [v0.4.0] — 2026-06-17
### Added
- A **map-objects pass** dressing the arena into a jungle: a faceted **mountain wall** ringing the
modified README.md
@@ -8,7 +8,7 @@
<p>
<a href="https://github.com/ajhahnde/Theria/actions/workflows/ci.yml"><img src="https://img.shields.io/github/actions/workflow/status/ajhahnde/Theria/ci.yml?branch=main&style=flat-square&label=ci" alt="CI"></a>
<img src="https://img.shields.io/badge/version-v0.3.4-059669?style=flat-square" alt="Version">
<img src="https://img.shields.io/badge/version-v0.4.0-059669?style=flat-square" alt="Version">
<img src="https://img.shields.io/badge/status-pre--alpha-059669?style=flat-square" alt="Status">
<img src="https://img.shields.io/badge/engine-Godot%204.6-lightgrey?style=flat-square" alt="Godot 4.6">
<img src="https://img.shields.io/badge/license-Apache--2.0-lightgrey?style=flat-square" alt="License">
modified VERSION
@@ -1 +1 @@
v0.3.4
v0.4.0
modified project.godot
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Theria"
config/version="0.3.4"
config/version="0.4.0"
run/main_scene="res://scenes/boot.tscn"
config/features=PackedStringArray("4.6")
config/icon="res://icon.svg"