Commit
Theria
chore: rebrand the project from Ashmere to Theria
modified CHANGELOG.md
@@ -1,6 +1,6 @@
<div align="center">
<img src="icon.svg" alt="Ashmere" width="72">
<img src="icon.svg" alt="Theria" width="72">
<h1>Changelog</h1>
modified README.md
@@ -1,10 +1,10 @@
<div align="center">
<img src="icon.svg" alt="Ashmere" width="96">
<img src="icon.svg" alt="Theria" width="96">
<h1>Ashmere</h1>
<h1>Theria</h1>
<h3>Fabled creatures clash over the ruins of Ashmere — a city lost to ash and water</h3>
<h3>Shapeshifter tribes clash over the savanna and the jungle — fight as both human and beast</h3>
<p>
<a href="https://github.com/ajhahnde/Ashmere/actions/workflows/ci.yml"><img src="https://img.shields.io/github/actions/workflow/status/ajhahnde/Ashmere/ci.yml?branch=main&style=flat-square&label=ci" alt="CI"></a>
@@ -26,15 +26,16 @@
## About
Ashmere is a 2.5D top-down, pixel-art multiplayer online battle arena built in
Godot 4. Fabled creatures fight over the drowned ruins of
Ashmere, a fabled city lost to ash and water. Two teams of three contest lanes
and a jungle to break each other's nexus.
Theria is a top-down multiplayer online battle arena built in Godot 4, set in a
world of shapeshifters — tribes whose members fight in both a human and an animal
form. Two teams of three, each drawn from a shapeshifter people, contest savanna
lanes and an equatorial jungle to break each other's nexus.
The first milestone is a **walking skeleton**: one player-controlled hero and
one bot moving on the 3v3 arena under a server-authoritative, fixed-timestep
simulation. With that authority model proven, networked play over a
listen-server now runs on top of it; items and the meta layer come later.
listen-server now runs on top of it; heroes, abilities, and the art direction
come next.
## Architecture
modified project.godot
@@ -9,7 +9,7 @@ config_version=5
[application]
config/name="Ashmere"
config/name="Theria"
config/version="0.1.0"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.6")
modified src/client/connect_menu.gd
@@ -38,7 +38,7 @@ func _ready() -> void:
center.add_child(box)
var title := Label.new()
title.text = "Ashmere"
title.text = "Theria"
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(title)